Difference between revisions of "Discrete Event Simulation"
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==== DIESIS project ==== | ==== DIESIS project ==== | ||
− | {{quote-diesis|In discrete event simulation, the [[system-specified behaviour]] is described as a series of events that must be processed at a discrete point of the simulated | + | {{quote-diesis|In discrete event simulation, the [[system-specified behaviour]] is described as a series of events that must be processed at a discrete point of the simulated time and that take a certain amount of real time. An event scheduler manages events and usually enables offline simulations. Nevertheless, some simulators integrate real-time event schedulers permitting online simulations. Online simulation requires taking into account inputs from the real network or from an application and the output of data that will be re-injected in the real network or sent to the application.}} |
− | time and that take a certain amount of real time. An event scheduler manages events and usually enables offline simulations. Nevertheless, some simulators integrate real-time event schedulers permitting online simulations. Online simulation requires taking into account inputs from the real network or from an application and the output of data that will be re-injected in the real network or sent to the application.}} | ||
=== Other International Definitions === | === Other International Definitions === |
Revision as of 11:02, 17 June 2014
Contents
Definitions
European Definitions
DIESIS project
The DIESIS project [1] gives the following definition:
In discrete event simulation, the system-specified behaviour is described as a series of events that must be processed at a discrete point of the simulated time and that take a certain amount of real time. An event scheduler manages events and usually enables offline simulations. Nevertheless, some simulators integrate real-time event schedulers permitting online simulations. Online simulation requires taking into account inputs from the real network or from an application and the output of data that will be re-injected in the real network or sent to the application.