OwS Core Concepts: OwS Objects: Unterschied zwischen den Versionen
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| − | In OwS everything is an object that has a name and a type. Depending on its type, an object has various properties defined. E.g. if you want to create a terminology named " | + | In OwS everything is an object that has a name and a type. Depending on its type, an object has various properties defined. E.g. if you want to create a terminology named "Animals", you will define an object "Animals" of type ''codesystem'' and set that object's properties - e.g. a description or a version number - to proper values. Within that terminology you can then define a hierarchy of concept objects, e.g. representing "mamals", "lions", etc. Again each object has properties that can be set to describe the semantics and representation of the object. |
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| + | == Setting Properties == | ||
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| + | == Defining Custom Information Models Using Inheritance == | ||
Aktuelle Version vom 8. März 2017, 21:40 Uhr
In OwS everything is an object that has a name and a type. Depending on its type, an object has various properties defined. E.g. if you want to create a terminology named "Animals", you will define an object "Animals" of type codesystem and set that object's properties - e.g. a description or a version number - to proper values. Within that terminology you can then define a hierarchy of concept objects, e.g. representing "mamals", "lions", etc. Again each object has properties that can be set to describe the semantics and representation of the object.