Difference between revisions of "Scenario Behaviour"

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==Definitions==
 
==Definitions==
 
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=== European Project Definitions ===
=== European Definitions ===
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==== CIPRNet project ====
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{{quote-ciprnet|Scenario behavior: The scenario behaviour describes the “normal” [[Event|events]] that happen within a [[scenario]].}} E.g. a consumer changes the amount of electric power that is consumed. The events may be triggered by time or by other conditions defined in the scenario behaviour. <br/>
 
==== DIESIS project ====
 
==== DIESIS project ====
 
{{quote-diesis|
 
{{quote-diesis|
 
The scenario behaviour describes the “normal” [[event]]s that happen within a [[scenario]] (e.g. a consumer changes the amount of electric power that is consumed). The [[event]]s may be triggered by time or by other conditions defined in the scenario behaviour.
 
The scenario behaviour describes the “normal” [[event]]s that happen within a [[scenario]] (e.g. a consumer changes the amount of electric power that is consumed). The [[event]]s may be triggered by time or by other conditions defined in the scenario behaviour.
 
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}}
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==See also==
 
==See also==
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* [[Scenario]]
 
* [[Simulation]]
 
* [[Simulation]]
  
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==References==
 
==References==
 
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[[Category:CIPRNet-Glossary]][[Category:DIESIS-Glossary]]
 
 
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[[Category:DIESIS-Glossary]]
 
 
[[Category:Simulation]]
 
[[Category:Simulation]]
 
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Latest revision as of 13:08, 30 January 2020


Definitions

European Project Definitions

CIPRNet project

The CIPRNet project [1] uses the following definition:

Scenario behavior: The scenario behaviour describes the “normal” events that happen within a scenario.

E.g. a consumer changes the amount of electric power that is consumed. The events may be triggered by time or by other conditions defined in the scenario behaviour.

DIESIS project

The DIESIS project [2] gives the following definition:

The scenario behaviour describes the “normal” events that happen within a scenario (e.g. a consumer changes the amount of electric power that is consumed). The events may be triggered by time or by other conditions defined in the scenario behaviour.


See also

Notes

References