Difference between revisions of "Discrete Event Simulation"

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==== DIESIS project ====
 
==== DIESIS project ====
 
{{quote-diesis|In discrete event simulation, the [[system-specified behaviour]] is described as a series of events that must be processed at a discrete point of the simulated time and that take a certain amount of real time. An event scheduler manages events and usually enables offline simulations. Nevertheless, some simulators integrate real-time event schedulers permitting online simulations. Online simulation requires taking into account inputs from the real network or from an application and the output of data that will be re-injected in the real network or sent to the application.}}
 
{{quote-diesis|In discrete event simulation, the [[system-specified behaviour]] is described as a series of events that must be processed at a discrete point of the simulated time and that take a certain amount of real time. An event scheduler manages events and usually enables offline simulations. Nevertheless, some simulators integrate real-time event schedulers permitting online simulations. Online simulation requires taking into account inputs from the real network or from an application and the output of data that will be re-injected in the real network or sent to the application.}}
 
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== Discussion Topic ==
 
== Discussion Topic ==

Revision as of 13:55, 22 December 2016


Definitions

European Project Definitions

CIPRNet project

The CIPRNet project [1] uses the following definition:

Discrete event simulation: In discrete event simulation, the system-specified behaviour is described as a series of events that must be processed at a discrete point of the simu-lated time and that take a certain amount of real time.


DIESIS project

The DIESIS project [2] gives the following definition:

In discrete event simulation, the system-specified behaviour is described as a series of events that must be processed at a discrete point of the simulated time and that take a certain amount of real time. An event scheduler manages events and usually enables offline simulations. Nevertheless, some simulators integrate real-time event schedulers permitting online simulations. Online simulation requires taking into account inputs from the real network or from an application and the output of data that will be re-injected in the real network or sent to the application.


Discussion Topic

See also

Notes