Difference between revisions of "Discrete Event Simulation"
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{{quote-diesis|In discrete event simulation, the [[system-specified behaviour]] is described as a series of events that must be processed at a discrete point of the simulated time and that take a certain amount of real time. An event scheduler manages events and usually enables offline simulations. Nevertheless, some simulators integrate real-time event schedulers permitting online simulations. Online simulation requires taking into account inputs from the real network or from an application and the output of data that will be re-injected in the real network or sent to the application.}} | {{quote-diesis|In discrete event simulation, the [[system-specified behaviour]] is described as a series of events that must be processed at a discrete point of the simulated time and that take a certain amount of real time. An event scheduler manages events and usually enables offline simulations. Nevertheless, some simulators integrate real-time event schedulers permitting online simulations. Online simulation requires taking into account inputs from the real network or from an application and the output of data that will be re-injected in the real network or sent to the application.}} | ||
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===Standard Definition=== | ===Standard Definition=== | ||
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== Discussion Topic == | == Discussion Topic == |
Revision as of 13:55, 22 December 2016
Contents
Definitions
European Project Definitions
CIPRNet project
The CIPRNet project [1] uses the following definition:
Discrete event simulation: In discrete event simulation, the system-specified behaviour is described as a series of events that must be processed at a discrete point of the simu-lated time and that take a certain amount of real time.
DIESIS project
The DIESIS project [2] gives the following definition:
In discrete event simulation, the system-specified behaviour is described as a series of events that must be processed at a discrete point of the simulated time and that take a certain amount of real time. An event scheduler manages events and usually enables offline simulations. Nevertheless, some simulators integrate real-time event schedulers permitting online simulations. Online simulation requires taking into account inputs from the real network or from an application and the output of data that will be re-injected in the real network or sent to the application.