Difference between revisions of "Discrete Event Simulation"

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=== European Definitions ===
 
=== European Definitions ===
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==== DIESIS project ====
 
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==== DIESIS project ====
 
==== DIESIS project ====
 
{{quote-diesis|In discrete event simulation, the [[system-specified behaviour]] is described as a series of events that must be processed at a discrete point of the simulated time and that take a certain amount of real time. An event scheduler manages events and usually enables offline simulations. Nevertheless, some simulators integrate real-time event schedulers permitting online simulations. Online simulation requires taking into account inputs from the real network or from an application and the output of data that will be re-injected in the real network or sent to the application.}}
 
{{quote-diesis|In discrete event simulation, the [[system-specified behaviour]] is described as a series of events that must be processed at a discrete point of the simulated time and that take a certain amount of real time. An event scheduler manages events and usually enables offline simulations. Nevertheless, some simulators integrate real-time event schedulers permitting online simulations. Online simulation requires taking into account inputs from the real network or from an application and the output of data that will be re-injected in the real network or sent to the application.}}
  
 
=== Other International Definitions ===
 
=== Other International Definitions ===
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==== United Nations’ Definition ====
 
==== United Nations’ Definition ====
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=== National Definitions ===
 
=== National Definitions ===
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[[Category:DIESIS-Glossary]]
 
[[Category:DIESIS-Glossary]]
 
[[Category:Simulation]]
 
[[Category:Simulation]]
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Revision as of 14:54, 10 June 2015


Definitions

European Definitions

DIESIS project

The DIESIS project [1] gives the following definition:

In discrete event simulation, the system-specified behaviour is described as a series of events that must be processed at a discrete point of the simulated time and that take a certain amount of real time. An event scheduler manages events and usually enables offline simulations. Nevertheless, some simulators integrate real-time event schedulers permitting online simulations. Online simulation requires taking into account inputs from the real network or from an application and the output of data that will be re-injected in the real network or sent to the application.


Other International Definitions

National Definitions

Standard Definition

Discussion Topic

See also

Notes