Difference between revisions of "Discrete Event Simulation"

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Revision as of 10:19, 25 June 2014


Definitions

European Definitions

DIESIS project

The DIESIS project [1] gives the following definition:

In discrete event simulation, the system-specified behaviour is described as a series of events that must be processed at a discrete point of the simulated time and that take a certain amount of real time. An event scheduler manages events and usually enables offline simulations. Nevertheless, some simulators integrate real-time event schedulers permitting online simulations. Online simulation requires taking into account inputs from the real network or from an application and the output of data that will be re-injected in the real network or sent to the application.


Other International Definitions

United Nations’ Definition

National Definitions

Standard Definition

Discussion Topic

See also

Notes

References